11/3/2023 0 Comments Pclp 2014's havok modYet when truly extraneous collision is present, you obviously are going to have doubled up collision. the fake collision on Whiterun's walls to prevent falling out of the city, or if collision for surrounding pieces is accumulated into one of the pieces (but I haven't seen this yet). Worse still, sometimes collision exists for objects that are not visually there. when the visual mesh is sufficiently low-poly. So, I have had the misfortune of happening upon a huge number of meshes which have full-res collision, as in matching the polycounts of the corresponding visual meshes.
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